Data for paper published in the journal Soft Robotics Apr 2019
A collection of videos of soft-bodied swimming virtual creatures, with chemotactic behaviours, simulated using Google's liquidfun physics engine.
Abstract
In swimming virtual creatures, there is often a disparity between the level of detail in simulating a swimmer's body and that of the fluid it moves in. To address this disparity, we have developed a new approach to modelling swimming virtual creatures using pseudo-soft bodies and particle-based fluids, which has sufficient realism to investigate a larger range of body–environment interactions than are usually included. As this comes with increased computational costs, which may be severe, we have also developed a means of reducing the volume of fluid that must be simulated.
Funding
European Union’s Seventh Framework Programme for research, technological development and demonstra- tion under grant agreement no. 308943