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Biometric storyboards: visualising game user research data
chapter
posted on 2023-06-08, 11:54 authored by Pejman Mirza-Babaei, Lennart Nacke, Geraldine Ann Fitzpatrick, Gareth White, Graham McAllister, Nick CollinsPlayer experience is difficult to evaluate and report, especially using quantitative methodologies in addition to observations and interviews. One step towards tying quantitative physiological measures of player arousal to player experience reports are Biometric Storyboards (BioSt). They can visualise meaningful relationships between a player's physiological changes and game events. This paper evaluates the usefulness of BioSt to the game industry. We presented the Biometric Storyboards technique to six game developers and interviewed them about the advantages and disadvantages of this technique.
History
Publication status
- Published
Journal
CHI EA '12 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended AbstractsPublisher
ACMPublisher URL
External DOI
Page range
2315-2320Book title
CHI EA '12 Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended AbstractsPlace of publication
New York, NY, USAISBN
9781450310161Department affiliated with
- Informatics Publications
Full text available
- No
Peer reviewed?
- Yes