Motion in place: a case study of archaeological reconstruction using motion capture
chapter
posted on 2023-06-07, 23:36authored byStuart Dunn, Kirk Woolford, Leon Barker, Milo Taylor, Sally Jane Norman, Martin WhiteMartin White, Mark Hedges, Helen Bailey, Michael Fulford, Amanda Clarke
Human movement constitutes a fundamental part of the archaeological process, and of any interpretation of a site’s usage; yet there has to date been little or no consideration of how movement observed (in contemporary situations) and inferred (in archaeological reconstruction) can be documented. This paper reports on the Motion in Place Platform project, which seeks to use motion capture hardware and data to test human responses to Virtual Reality (VR) environments and their real-world equivalents using round houses of the Southern British Iron Age which have been both modelled in 3D and reconstructed in the present day as a case study. This allows us to frame questions about the assumptions which are implicitly hardwired into VR presentations of archaeology and cultural heritage in new ways. In the future, this will lead to new insights into how VR models can be constructed, used and transmitted
History
Publication status
Published
Journal
CAA 2011: Computer Applications and Quantitative Methods in Archeology
Revive the past: proceedings of the 39th Conference on Computer Applications and Quantitative Methods in Archaeology (CAA), Beijing, China, 12-16 April 2011
Place of publication
Amsterdam
ISBN
9789085550662
Series
Computer Applications and Quantitative Methods in Archaeology (CAA)
Department affiliated with
Media and Film Publications
Notes
Co-investigators on AHRC DEDEFI Motion in Place Platform project
Full text available
No
Peer reviewed?
Yes
Editors
Iza Romanowska, Philip Verhagen, Mingquan Zhou, Zhongke Wu, Pengfei Xu