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Haptic rules! augmenting the gaming experience in traditional games: the case of Foosball

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conference contribution
posted on 2023-06-09, 06:21 authored by Elia Gatti, Dario Pittera, Jose Luis Berna MoyaJose Luis Berna Moya, Marianna Obrist
Haptic sensations are a crucial aspect of everyday interaction. We touch, lift, move, and probe objects in our everyday activities. However, whilst the importance of haptic feedback has often been emphasized in gaming, haptics has been rarely used to enhance the experience in traditional (non-digital) games. In the last 50 years, technological advancement has allowed an easier access to haptic feedback. Digital games have exploited such access mainly (1) to enhance visual and acoustic feedback, and (2) to reproduce realistic feedbacks in augmented and virtual environments. Here, we re-think haptic feedback by focusing on game augmentation to enrich the gaming experience and gameplay in non-technological games. We describe the design process that led us to define the concept of “haptic rules” as haptic-based enhancement in interference play, where haptic feedback is delivered by users to users within the game as a further mode of interaction. We apply the idea of haptic rules to the game of foosball, evaluating the effect on the gameplay and user experience.


SenseX - Sensory Experiences for Interactive Technologies; G1589; EUROPEAN UNION; H2020-ERC-2014-STG-638605


Publication status

  • Published

File Version

  • Accepted version


IEEE World Haptics 2017


Institute of Electrical and Electronics Engineers

Event name

IEEE World Haptics

Event location

Fürstenfeldbruck (Munich), Germany

Event type


Event date

June 6 - 9, 2017

Department affiliated with

  • Informatics Publications

Research groups affiliated with

  • Creative Technology Publications


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