ECGBL paper_ authorversion-accepted.pdf (592.49 kB)
Download fileInvestigating student preferences on gesture-based interactions in a vocabulary game
conference contribution
posted on 2023-06-09, 21:18 authored by Norah Sarhan, Judith Good, Kate HowlandKate HowlandThere is evidence from second-language learning research that acting out vocabulary can improve learning and recall. Gesture-based language learning games have the potential to support this method of learning. A within-subjects design was used to explore student preferences for interaction styles in vocabulary games. Three types of game interaction technologies were examined: a gesture-based game in which the student points to select the vocabulary; an acting game in which the student acts out the meaning of the word to select the vocabulary; and a mouse-based game. The goal was to explore students’ interaction preferences and the reasons behind their preferences as well as issues that could occur while acting out the (abstract and concrete) vocabularies. Thirty-six participants (16 males and 20 females) aged 7–9 played each of the three games in a randomly assigned order. The play sessions were video-recorded, and students participated in a short interview and survey after playing all three games. Overall, most participants enjoyed playing the acting game, suggesting that this interaction approach could be pursued in future educational game design.
History
Publication status
- Published
File Version
- Accepted version
Journal
Abstracts and conference materials for the 14th European Conference on Games Based LearningISSN
2049-0992Publisher
ACILExternal DOI
Page range
497-506Event name
14th European Conference on Games Based LearningEvent location
BrightonEvent type
conferenceEvent date
24 - 25 September 2020ISBN
9781912764716Department affiliated with
- Engineering and Design Publications
Research groups affiliated with
- Creative Technology Publications
Full text available
- Yes
Peer reviewed?
- Yes