Qomex2017_HapticUXmeasure_Paper7.pdf (994.76 kB)
Measuring the added value of haptic feedback
conference contribution
posted on 2023-06-09, 06:21 authored by Emanuela Maggioni, Erika Agostinelli, Marianna ObristWhile there is an increased appreciation for integrating haptic feedback with audio-visual content, there is still a lack of understanding of how to quantify the added value of touch for a user’s experience (UX) of multimedia content. Here we focus on three main concepts to measure this added value: UX, emotions, and expectations. We present a case study measuring the added value of haptic feedback for a standardized set of audio-visual content (i.e., short video clips), comparing two haptic stimulation modalities (i.e., mid-air vs. vibro-tactile stimuli). Our findings demonstrate that UX of haptically-enhanced audio-visual content is perceived as a more pleasant, unpredictable, and creative experience. The users’ overall liking increases together with a positive change of the users’ expectations, independently from the haptic stimulation modality. We discuss how our approach provides the foundation for future work on developing a measurement model to predict the added value of haptic feedback for users’ experiences within and beyond the multimedia context.
Funding
SenseX - Sensory Experiences for Interactive Technologies; G1589; EUROPEAN UNION; H2020-ERC-2014-STG-638605
History
Publication status
- Published
File Version
- Accepted version
Journal
Proceedings of the International Conference on Quality of Multimedia Experience; Erfurt, Germany; 31 May – 2 June 2017ISSN
2472-7814Publisher
Institute of Electrical and Electronics EngineersExternal DOI
ISBN
9781538640241Department affiliated with
- Informatics Publications
Research groups affiliated with
- Creative Technology Publications
Notes
© 2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Full text available
- Yes
Peer reviewed?
- Yes