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Beating the app’ or pyrrhic victories? Gamification, workaholism and FoMO in UK food-delivery platforms

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posted on 2025-12-01, 11:55 authored by Cristian Santabarbara, Tony Royle, Wei WeiWei Wei
<p dir="ltr">This article examines the relationship between the gamification of platform food-delivery work and workaholism. Drawing on a qualitative study, our findings suggest that while financial needs act as a ‘<i>push</i>’ factor, encouraging workers to enter off-line platform work, gamification serves as a ‘<i>pull</i>’ factor - driving an introjected motivation that draws couriers into the compulsive behaviours associated with workaholism. The more exposure that couriers have with these gamified apps, the more likely they are to think that they can ‘beat the app’. However, the algorithm is always one step ahead, resulting in illusory wins or <i>pyrrhic victories</i> for couriers. While gamified apps limit couriers’ choice architecture and the possibilities for counter-gamification, they also reduce couriers’ rational self-reflection, driving couriers to work excessively and compulsively, with couriers exhibiting Clarke et al.’s (2020) four dimensions of workaholism: <i>motivational</i>, <i>behavioural</i>, <i>cognitive</i>, and, in particular, the <i>emotional</i> dimension - the fear of missing out (FoMO).</p>

History

Publication status

  • Published

File Version

  • Published version

Journal

New Technology, Work and Employment

ISSN

0268-1072

Publisher

Wiley

Department affiliated with

  • Management Publications
  • Business and Management Publications

Institution

University of Sussex

Full text available

  • Yes

Peer reviewed?

  • Yes