Swimming virtual creatures videos for paper: Simulating Soft-Bodied Swimmers with Particle-Based Physics
mediaposted on 13.05.2020 by Chris Johnson, Andy Philippides, Phil Husbands
Media is any form of research output that is recorded and played. This is most commonly video, but can be audio or 3D representations.
Data for paper published in the journal Soft Robotics Apr 2019
A collection of videos of soft-bodied swimming virtual creatures, with chemotactic behaviours, simulated using Google's liquidfun physics engine.
In swimming virtual creatures, there is often a disparity between the level of detail in simulating a swimmer's body and that of the fluid it moves in. To address this disparity, we have developed a new approach to modelling swimming virtual creatures using pseudo-soft bodies and particle-based fluids, which has sufficient realism to investigate a larger range of body–environment interactions than are usually included. As this comes with increased computational costs, which may be severe, we have also developed a means of reducing the volume of fluid that must be simulated.