A new paradigm in computing has arrived [1]. The pervasive computer provides a new application layer and presents new challenges for application designers. The combination of computing devices provides a unique environmentspecific platform for the development of applications. Applications not only rely on the pervasive computing devices and their interconnections, but also the location of these devices with respect to each other and the application user. This paper presents an overview of a design-flow, tool-chain and runtime environment which enables the rapid authoring of VR-based simulation components to facilitate the development of pervasive computing applications. A home automation example is used to evaluate the systems and to demonstrate the approach.
Proceedings of 1st International Workshop on Methods & Tools for Designing VR Applications (MeTo-VR) In conjunction with 11th International Conference on Virtual Systems and Multimedia