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Real Time Motion Capture for Entertainment Applications
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posted on 2023-06-08, 06:30 authored by Muhammad Zeeshan Patoli, Paul NewburyPaul Newbury, Michael Gkion, Martin WhiteMartin WhiteWe present a real-time online animation and lip syncing solution based on personal motion sensing for use in entertainment and theme park applications. Our solution streams real-time motion capture based animation, video and voice data over the Internet using UDP. Motion capture data is streamed from the eMove mocap suit over the Internet into a client application, which provides a lip synced 3D animated character or puppet. Applications include online digital puppeteering and games where the character is animated in real time.
History
Publication status
- Published
Presentation Type
- paper
Event name
Children in AvatarsEvent location
Serious Games Institute, University of Coventry, UKEvent type
conferenceDepartment affiliated with
- Informatics Publications
Full text available
- No
Peer reviewed?
- Yes
Legacy Posted Date
2012-02-06Usage metrics
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